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The Merchant’s Arms

THE MERCHANTS ARMS is Sarbreenar’s latest tavern, situated in North East Sarbreenar, next to the Market Square (Map Ref: I1).

This ‘G’ shaped building has recently come under the ownership of Boris the Hat, one of Sarbreenar’s most famed adventurers. The exact circumstances of how he came to own it are unknown, though rumour has it that he received it as a gift from the High Council in return for stepping down as a candidate for future Mayoral elections. (That didn’t work.)

The Merchants Arms, as befitting the style of Sarbreenar, is a white walled building with black beams and a thatched roof. The sign hanging over the entrance to the tavern shows two men seated at a table, which holds a set of scales and several sacks of coin.

The actual building serves more than one purpose, Boris proving once again that he can get as much use of something as is possible.

Harbour Master: This small section of building (the crossed loop of the ‘G’) acts as the Harbour Masters office. The position of Harbour Master falls to Boris, as Deputy of the Merchants Guild but it is a position he doesn’t desire or care for, hence the reason the office is largely unoccupied.

The desk, although fairly large, contains nothing except a chewed upon quill and a few scraps of parchment with doodles on. The cabinets along the walls contain a vast amount of paperwork, all of it needing work and none of it done.

A picture of Port Soy hangs upon the wall behind the desk.

Main Tavern (Lower Floor): The bottom section of the ‘G’. A two-storey section of the building. The first things that strikes visitors are the innumerable price lists covering the walls. Observant visitors will note that the prices change from day to day. T he eagle-eyed visitor will note that the range of goods that are priced changes from day to day as well. Whether the goods are available from The Merchants Arms or elsewhere is best left for the patron to discover.

Hanging from the ceiling are several of theitems that are advertised and, like the price lists, these change from day to day, as well.

The bar itself runs the length of the back wall and is ably managed by ‘Grumbleguts Grubb’, a cousin of ’Precious’, Boris’ fiancée. Boris himself can usually be found occupying a stool by the bar, talking to the patrons and enjoying the fruits of his labours.

There is a set a stairs leading upwards to the private area on the right hand wall.

Private Area (Upper Floor): A private drinking area. Admission is by membership only. Few are invited.

Stables: The largest part of the complex, the stables form the upright section of the ‘G’. The stables are used during the daytime by the market traders, and at night by the patrons of the tavern. They are also used by Grumbleguts as a sleeping place, which he is seemingly happy to do, not caring much for ‘soft’ beds. A shallow hayloft exists above the stables, making them slightly taller than one storey but not as tall as a two-storey section of the building.

There is a gap in the centre of the stables that allows access to the courtyard.

Courtyard: The courtyard (the centre of the ‘G’) is the location of the trapdoor that allows access to the cellar of The Merchants Arms. The yard is constantly busy day and night with wagons unloading their wares into the cellar, literally a 24 hr operation.

Cellar: Situated underneath the courtyard it is a typically well-stocked cellar that holds an enormous range of wines, beer and ciders from around the Realms as well as other assorted goods. Curiously, there is a trap door leading downwards within the cellar.

Private Quarters: Forming the top of the ‘G’ are the private quarters of Boris and his adventuring companions from CoSL, although Boris prefers staying in the palatial Chapeliers. A two-storey building, it is divided up into well-furnished rooms for up to six people. No details are available publicly of the layout of the inside of the building.

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