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Gazetteer of the Vast

Procampur

PROCAMPUR is the richest of the independent cities of the Vast, challenged only by Ravens Bluff and Tantras. It was a booming city before the founding of the Standing Stone and the creation of Dale-Reckoning. The city-state is bordered on the north coast of the Sea of Fallen Stars and the eastern shore of the Dragon Reach.    See a map of Procampur.    Download a PDF of the map

From its early days until now, it has been a city noted for its skilled goldsmiths, ornate and fine quality hardware (smithy work), and gem cutters. It is ruled by a hereditary overlord with the title of Thultyrl. The present Thultyrl is a young man, Rendeth of the Royal Blood, who is aided by the Hamayarch, the mage advisor to the Thultyrl. The current mage is Alamondh.

The latest census of the city (in 1370 DR) sets Procampur’s population at 55,000 (97% human, 1% half-elven, 1% dwarven, and 1% other races).

Beyond the Thultyrl’s Castle, the city was divided into areas reserved not so much for differing classes, but for differing activities. The eight districts are delineated with walls of 15 feet high. Royal orders are strict with regard to which activities may be performed in which district.

The city is roughly circular. Two stub walls curve southwest to meet the shore, forming a crescent outside the circle. This crescent is the port, where visitors and citizens come and go freely, acting more or less as they please. The Great Way is a broad avenue that runs from the Port District up to the Thultyrl’s castle. Opening off this walled avenue are gates into the eight inner city districts, each with is own guards. Each district also has gates into adjacent districts. Each district is marked by slate roofs of a different colour.

History of Procampur

Procampur wasn’t always the thriving city that is present today. Long before the Standing Stone was erected in the Dalelands, the city was a dwarven mining community. Then it was called Proeskampalar. It grew famous very quickly for its works and achievements with gems and precious metals.

The dwarves of Proeskampalar had about 80 years of peace before the first humans came to the area to settle. A deal was struck so that the humans would be responsible for the farming and the feeding of the community and in return the dwarves would allow them to settle as well as work along side the dwarves. Knowing full well of dwarven stubbornness, the humans didn’t really have any choice but to agree.

There was a problem in allowing the humans to settle with them that the dwarves did not realise. Once one was let in, they were forever coming. Over the next 80 years, Proeskampalar grew significantly and the human-to-dwarven ratio was just about even.

There was another thing that the dwarves did not count on: thieves and pirates. Crime soared and shipments across the Dragon Reach were hijacked. Crime was at its peak by 7 DR. In that year, the people of Proeskampalar hired mercenaries to contain the thefts and pirates. However, the mercenaries demanded more money when they realised the scope of the dwarven/human operation. They began raising their fees and threatened to allow the pirates and thieves a free hand in the city if they were not paid.

In 20 DR, a campaign began to get the mercenaries, pirates, and thieves in check. With the efforts of the human families: of Hannith, Grimm, and Thultyrl and the dwarven clans of Rockfist, Hillsafar, and Deepaxe; Proeskampalar was finally liberated from their problems in 22 DR. A significant effort came from Nesian Thultyrl and his family as they used their arcane power to bring the mercenaries under control. Because of his tactical skill and might, Nesian Thultyrl became the first leader of the city. All the clans and families that participated in the city’s liberation became Noble Houses.

Nesian’s first act as leader was to build a fortress so that the city could protect themselves better from attackers. Before then the city was on an open hillside which left it vulnerable and invited trouble from both land and sea. A little over 20 years later, the fortress-palace was completed, but Nesian’s ambitions did not stop there. Plans were drawn up for the construction of an entire walled city. Nesian knew he would not see his city completed, but he charged each of his successors in the task for finishing his dream.

In 523 DR, the city was finally completed. The division into walled districts was planned to cut down on the possibility of thieving. The population of the city had grown by leaps and bounds. The city was renamed as Procampur and the week long celebration began.

Consult the guide to the best inns and taverns
Find out about the calendar
Find out about the customs and festivals
Learn about the political background
Consult the maps

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